Worried about terrorists and criminals using the fantasy worlds of
online games to communicate, intelligence agencies have been operating
and snooping in games like World of Warcraft and Second Life.
The New York Times, The Guardian, and ProPublica jointly reported
on Monday that British and American spies have been "conducting
surveillance and scooping up data" in the games played online by
millions of people, including on Microsoft’s Xbox Live. Documents
provided by former National Security Agency contractor Edward Snowden
show that spies have created characters -- among them elves, gnomes, and
supermodels -- to try to recruit informers.
According to the article, intelligence agencies have for years been
concerned about potential terrorist activity on online games. One 2008
NSA document warned that online games could become a “target-rich
communication network." But the documents do not cite any
counterterrorism successes from the online work, and "former American
intelligence officials, current and former gaming company employees and
outside experts said in interviews that they knew of little evidence
that terrorist groups viewed the games as havens to communicate and plot
operations."
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